Each level features a badge system for completing specific tasks, such as looting a specific number of interactive items, finding a specific number of secret areas, or apprehending as many enemies as possible. While the game is mostly linear, the levels are often quite large and contain many secret areas, rewarding the player for thoroughly exploring them. They can also switch these out with stun guns, which can be utilised by the player to harmlessly knock out other enemies. Enemies are now capable of shooting at Abe or other Mudokons at different angles and can use various weaponry that cause various amounts of damage. Mudokons now follow every move Abe makes when they follow him, including jumping and hoisting, with running and sneaking also adjusting their voice and movement volume accordingly. The possession ability has been reworked to function similarly to its Munch's Oddysee incarnation, albeit it now uses a "chi" meter that limits the amount of time for Abe to move it to his nearest target with the amount of "chi" extended based on how many Mudokons are following him at the time when dispossessing enemies, he can now either cause them to explode or temporarily knock them out. The GameSpeak feature has been simplified to greeting other Mudokons and telling them to wait and functions similarly to that in Munch's Oddysee, with simply tapping or holding the corresponding button causing Abe to speak to either one or all Mudokons following him, as well as "Aggro" and "Passive" commands that change his followers' mood similarly to that game's "Jump 'Em!" command (using any items given to them from the inventory). The Quarma system now has an additional tally that counts the number of enemies killed, therefore encouraging the player to either kill or spare enemies, though this doesn't count against the Quarma rating. Certain hazards will still kill him instantly however regardless of how much health he has left. A new health meter tracks how much health Abe has left, and can be recovered either over time, from rescuing Mudokons or by collecting often-hidden Royal Jellies, the latter of which will extend the meter. Abe is now capable of performing a double jump, allowing him to get across large gaps. Moolah can also be collected with which to purchase items for the inventory or to open cash gates. One new mechanic is an inventory to go along with a new looting and crafting system in which Abe can find various items within interactive objects, or pickpocket them from enemies and craft and customize different weapons, such as a smoke bomb or a flamethrower one such lootable item is duct tape, which Abe can use to "apprehend" enemies without killing them. The game features substantially revised gameplay mechanics incorporating gameplay elements from both Oddworld: Abe's Exoddus and Oddworld: Munch's Oddysee. Protagonist of the Oddworld series Abe returns as the primary character, with the goal of rescuing his fellow Mudokons from slave labor and exploitation by the brutal Glukkons. construct more than 61 unique buildings to handle everything from resource collection and farming to exploration and security.Similar to its predecessor, the game is a 2.5D side-scrolling platform game. no place like home: build and manage a colony of survivors after a world-ending event. go beyond the colony and explore the wastelands to gather resources, meet rival colonies, and fight off bandits. build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world. Survive and thrive in a post-apocalyptic future resources are scarce but opportunity calls. Surviving the aftermath for nintendo switch
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